gamification

Seniors at Lions Befrienders playing the AMI app on their tablets
By  Adam Ang 05:32 am October 11, 2023
A new mobile app developed in Singapore holds promise to prevent the progression of dementia by helping improve the multilingual thinking of senior folks.  HOW IT WORKS A team of app developers at the Singapore University of Technology and Design (SUTD) has built what could be the world's first multilingual app for dementia prevention, Ami (an acronym for Advancing Mental Invigoration).  Its...
GripAble cofounders Dr. Paul Rinne and Dr. Mike Mace
By  Emily Olsen 02:01 pm April 12, 2022
London-based GripAble, which offers a platform for digital neurological and musculoskeletal rehabilitation, raised $11 million in Series A financing. The round was led by IP Group and Parkwalk Advisors, bringing the startup's total raise to $17.5 million. WHAT IT DOES GripAble offers a handheld device that can be squeezed to assess grip strength. It pairs with an app in which users can play games...
CompleteScan by Advanced Human Imaging
By  Adam Ang 12:08 am April 6, 2022
Australian medical imaging company Advanced Human Imaging has concluded a technology integration agreement with BizBaz, a health and financial intelligence platform in Singapore. The master services agreement will grant BizBaz the right to use AHI's software development kits for CompleteScan Face and Body for iOS and Android devices.  According to the company's disclosure, the deal's initial term...
GOQii's and Animoca Brands' logos
By  Adam Ang 10:30 pm March 29, 2022
Indian fitness technology company GOQii has scored another $10 million in an extended Series C equity funding round from Hong Kong-based game software and venture capital firm Animoca Brands. This time, the investment will support the development of its health metaverse, according to a press statement. Founded in 2014, GOQii is a health tech company that offers a wearable fitness tracker and a...
An adult and a child using a tablet together
By  Emily Olsen 01:55 pm January 24, 2022
A gamified app for managing anxiety in children reduced symptom severity and helped them meet treatment goals, but didn't improve functional impairments, according to a study published in JMIR.  The preliminary evaluation study was conducted through a collaboration with the app's creator.  TOP-LINE DATA Researchers found a small to moderate effect in anxiety symptom severity on parent-rated...
A patient playing the MindMotion game
By  Emily Olsen 12:48 pm October 8, 2021
Digital neurotherapeutic platform MindMaze has raised $125 million in funding from AlbaCore Capital Group. WHAT IT DOES MindMaze provides digital therapies, like games, to treat and rehab patients with neurological conditions and brain injuries.  Its products include MindMotion Go, which helps improve motor skills, MindPod, which trains cognitive and motor skills for people with neurodegenerative...
Bike Plus Peloton
By  Laura Lovett 02:51 pm July 19, 2021
Connected fitness device company Peloton is looking to gamify exercise with a new in-app experience geared toward its stationary bikes tentatively called Lanebreak.  Now in beta, the new program is designed to gamify cardio exercises for users and is expected to be available on the Bike and Bike+.  The game is combined with music and pushes users to match and sustain a certain resistance and...
Person adjusting their fitness wearable while exercising outside
By  Mallory Hackett 12:25 pm July 19, 2021
More and more, health interventions are employing gamified strategies like badges, points and levels in an attempt to get people to adopt new behaviors. By creating a feeling of competition among participants, intervention developers hope they can increase medication adherence, improve chronic condition management, up physical activity and more. But past research indicates that giving health...
By  Adam Ang 05:25 am July 14, 2021
Taiwan-based companies First Life Insurance of First Financial Holding Co. and fintech-focused software provider TPIsoftware have collaborated to launch a new mobile health and fitness app that features gamified exercise. WHAT IT'S ABOUT According to a press release, the Qwalker app tracks a user's all-day steps, walking miles, and burned calories. It gamifies a step tracker and enables users to...
Person adjusting their fitness wearable while exercising outside
By  Mallory Hackett 12:16 pm May 25, 2021
Gamification has become an increasingly popular strategy for promoting healthy behaviors from medication adherence to chronic condition management. A new study published in JAMA Network examined the effectiveness of gamification in promoting physical activity and weight loss among adults with uncontrolled Type 2 diabetes. "Gamification is commonly used in wellness programs and smartphone apps,...